Craft beer is a modern take on the beer industry and thanks to its uptake by millennials, it's receiving monumental growth! Despite this, supermarkets are slow on the uptake and only sell a small range of beers from locally sourced craft breweries. In this project, I wanted to look into the potential of launching an online craft beer subscription service.
Strategy, Research, UX Design, UI Design, Branding, Copywriting 60 hours: Pen & paper, Sketch, Google forms, Invision Craft beer is a rapidly expanding product and you only need to walk into a local craft beer pub to understand that it has a hype that traditional breweries haven't quite been able to attain. While mass scale manufacturers focus on economics and 'drinkability', craft breweries set out to focus on taste and range. What appears to be evident is that craft beer drinkers love to explore a full range of beers and tastes, not satisfied with the few options that are currently on offer in shops and supermarkets. However, is there a market for an online subscription service and will my chosen target market of millennials be appropriate?
As I'm familiar with the market, I've made many assumptions about the industry, the customer and even how I should approach this project. For that reason, it was important that I sketched out a provisional persona so I could recognise and then address any bias. A competitor analysis was carried out to discover the existing state of the market. What were the strengths and weaknesses of the competition? Were there any particular approaches that would work for Crafty? Direct competitors varied greatly in their features and service offering. One competitor sent out tasting notes via email to their customers. Others offered flexibility in either subscription length, delivery frequency and even type of beer that is sent out. What seemed to be consistent was the display of reviews from external review websites such as Trustpilot and being up-front about the price and model of the subscription. Indirect competitors often offered more features and options in their subscription model. Graze.com, for example, lets customers favourite and even remove snacks from their subscription. Vitl gets customers to complete a survey and then uses that data to customise the type of supplements that are sent out.
Additionally, Indirect competitors had more subscription management options on their website including cancelling and pausing the subscription. Despite having some previous knowledge of craft beer, it was important that I immersed myself into the topic. I spent some time reviewing articles on craft beer and the industry. I also completed a short course by the brewers association, the leading non-profit organisation for craft breweries. I learnt a great deal about the market:
Of course, secondary research alone is not sufficient when it comes to validating assumptions and creating empathy for our customers. A survey was designed and carried out with 13 participants and I discovered the following:
Research had clearly validated the hypothesis that a subscription service for craft beer would appeal to millennials. Therefore, I defined the user and product in detail. The process was set out, from landing onto the website to signing up for a customised subscription. I considered the potential audience and platform to design a suitable process. With the project defined, I sketched out potential features and screens. I aimed to be creative in this process so considered 'out of the box' solutions such as a chatbot and social beer recommendations using facebook connect. I also considered other solutions such as slider controls and selectable tags for subscription options. After a considerable amount of ideation, I then went on to designing low/medium fidelity wireframes in Sketch. I designed the homepage and every screen that would be involved in the subscription process. The thinking behind this is that the homepage would play a pivotal role in selling the service and the subscription process was crucial in securing business. Now with a good idea of the customer and product, I got to work on the brand design. I designed a logo and made decisions on type and colour scheme. The idea was to match craft beers 'local, independent and modern' image. I achieved this by keeping to a minimalistic look with bold colours. The font selected was a modern sans-serif which not only kept to the desired image but was easy to read.
I designed the responsive UI in Sketch. In keeping with the modern and independent image, I strived to keep interface elements minimalist in look and function. Only slight styling such as drop-shadow were used and I kept to the two brand colours (yellow and black). In addition to this, illustrations would be used across the product instead of stock photography. I created an extensive high fidelity prototype in Invision and conducted remote testing with three participants. This data was used to continue iterating and improving upon the design. Using the results of the testing, I moved forward and made changes, primarily focusing on designing a progress bar to indicate progress through the process and other ways to represent taste options including a taste wheel. I then tested these changes with further users (in the same format as the previous testing). Craft Beer is a relatively new market and I discovered that its customers have a very different mindset from the average consumer. While most beer drinkers would be attracted to low prices and a tasty product, craft beer drinkers are wanting to challenge themselves and their taste buds. Craft breweries and any brands in that market need to consider a complex mix of social needs, psychology and taste. A craft beer brand needs to appear local but innovative, and offer a beer which tastes good but also unique. If it can do all this, it's on the way to success. If I was to take this concept on as a start-up, I would continue iterating on the design, refining features and screens to improve upon usability. While the prototype was useful for testing and generating qualitative data, we are left with many questions unanswered. Does the product appeal to a wide enough market and how can the design be optimised to improve sales? Eventually, early versions of the product / service should be tested and launched, we could then use more qualitative methods of research including heatmaps and analytics.Designing a Craft beer subscription website
ROLE:
MENTOR:
PROJECT SCOPE & TOOLS:
Phase 1: Discover
Provisional persona
Competitor Analysis results
Direct Competitors
Indirect Competitors
Further secondary research
Primary Research
Phase 2: Define
User Persona
Task Flow
Phase 3: Ideation and Design
Sketching
Wireframing
Brand Design
Visual Design
Phase 4: Prototype and testing
Invision prototype
Conclusion
Reflection
Next steps